大家好,本帖快速介紹賽季 25 的 萬惡之源 及 惡魔之王 的玩法,
(2021/11/15 更新 PTR 2.7.2 第二版項目-請參考紅色部分)
以下三種可裝頭盔
恐懼碎片 | 憎恨碎片 | 毀滅碎片 |
0級時基本功能列表 – 掉落時自帶 | ||
你的技能冷卻時間增加25%每一個冷卻中的技能使用受到傷害降低12.5%;造成的傷害提高 25% Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 25% increased damage. | 25碼內有3個或更少的敵人時,你造成的傷降低15%;如果在一定距離內有超過3個敵人,每一位敵人都會使你造成10%的額外傷害(上限100%) You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 10% increased damage per enemy(To a maximum of 100%) | 你可以不受阻礙地穿越敵人,你穿過的每一個敵人都會被註記毀滅標記7秒,每一個被標記的敵人死亡時,都會使你的技能冷卻時間滅少1秒。如果毀滅標記在敵人死之前過期,你將損失最大生命值的2%作為代價。你的生命值低於35%時不會使用該標記。 You move unhindered through enemies.Each enemy you pass through will….(省略)…if you are below 35% health |
3 級升級逅隨機一個屬性列表 | ||
每一個冷卻中的技能會使你的攻速和暴擊升7% Your attack speed and critical hit chance are increased by 7% for each skill on cooldown | 殺死一名精英會將40碼內的所有敵人拉向他死亡的位置 Killing an elite enemy pulls all enemies within 40 yards to where the elite died. | 當你對敵人施加毀滅印記時,你的移動速度提高 5%,持續 7 秒。最多 10 層。 When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. |
如果有3個或更多技能冷卻中你的閃電和火焰元素傷害提高50% If three or more skills are on cooldown, your lightining and fire skill damage are increased by 50% | 每名敵人提供的增傷提升到15%(上限150%) You now deal 15% for every enemy instead of 10%(to a maximum of 150%) | 每一個受印記影響的敵人死亡,你有25%的機率回復4%最大生命值 You have a 25% chance to restore 5% health when an enemy dies with Mark of Destruction active. |
每殺死 You cast a devastating Ring of Fire after killing 50 enemies | 你的移動速度提升50%,25碼內的每一名敵人都會降底你的10%移動速度,上限70%。 Your movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70% | 移動時在你身後產生一條火焰路徑,殺死位於其上生命值低於10%受標記敵人。 You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction that are below 10% health. |
1級升級功能固定提升5屬 | ||
23-25%最大生命(+23-25% Life) | ||
12.5-15%冷卻時間(Reduces cooldown of all skills by 12.5-15%) | ||
12.5-15.0%能量消耗降低(Reduces all resource costs by 12.5-15.0%) | ||
30-35%客外金幣獲取(+Extra Cold from Monsters) | ||
45-50%額外經驗獲取;70級時為4-5%(+Experience) | ||
2級升級時隨機一屬性 | ||
500-750護甲(+Armor) | ||
500-750全抗(+Resistance to All Elements) | ||
15-20%遠程減傷(Reduces damage from ranged attacks by 15-20%) | ||
12-20%近戰減傷(Reduces damage from melee attacks by 12-20%) | ||
10-15%全程減傷(尚未實證) | ||
950-1150主屬性(力Strenght,敏Dexterity,智Intelligence,體vitality,其中一個) |
以下四種可裝武器.
武器專屬雙持武器同時裝二個不同碎片但不可重複(bug) –> 雙刀 雙槍(副手物品不行) | |||||||
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0級基本功能 – 掉落時自帶 | |||||||
你造成的傷害減少 25%。當你殺死 50 個敵人時,你會產生一灘血,對精英敵人造成的傷害提高 150%,持續 15 秒。 You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. | 每次你對敵人造成毒素傷害時都會減少你 (註:所有屬性線性疊加,上限為25%冷卻、50%移速和50%額外受到傷害。增加了一個圖標顯示BUFF層數。) Every time you deal poison damage to an enemy you increase your cooldown reduction. ……. (省略) for 10 seconds Max 10 stacks. | 你造成的傷害減少 25%。你的寵物造成的傷害增加 50%。 You deal 25% less damage. Your pets deal 50% increased damage. | 你的暴擊機率降低15%,但當你攻擊受到強控的敵人時必定暴擊。 Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. | ||||
3級升級隨機一屬性 | |||||||
血池現在還會收集進度球 The pool of blood now collects Rift Progress Orbs. | 疊層上限提高至15層 Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. | 的寵物每擊中一個敵人,你的傷害就會增加1%,持續5秒。最多可疊加100次。當你達到100層時,層數會快速重置為0。 Each time your pet hits an enemy, your damage is increased by 1% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0 | 當你暴擊時,團隊所有成員攻速提升5%最高10層 When you critically hit an enemy, you increase the attack speed of all players by 5% for 5 seconds. Max 10 stacks. | ||||
當你殺死精英群體時,你會獲得一個額外的進度球。 You gain an additional Rift Progress Orb when you kill an elite pack. | 當你對敵人造成毒素傷害時,敵人受到所有沛源毒素傷害提高50% When you deal poison damage to an enemy, they receive 50% increased poison damage from all sources for 10 seconds. | 殺死一個精英敵人會使你的所有主動冷卻時間減少 5 秒。 Killing an elite enemy reduces all your active cooldowns by 5 seconds. | 當你擁有最50%移動速度時,可以不受障礙的穿過敵人,被穿過的敵人的會被擊暈2秒 While your movement speed is 50% faster than normal, you gain passability. When you move through enemies you knock them back and stun them for 2 seconds. | ||||
血池現在會消除精英詞諁(包括蟲洞和電化)(地板技能進血池直接消失,但不能讓精英享受血池增傷) The pool of blood now negates Elite affixes within its area.(negate elite affix power to include Wormhole and Electrified.) | 當你擊殺一名敵人時,對25碼的敵人發動致命一擊(註:傷害極高) Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. | 受到致命傷害時,產生一個持續15秒的陰影阻止你的死亡,同時回復35%的最大生命值,陰影存在時為隊伍成員提供255全抗 On receiving fatal damage, Spawn a shadow that prevents your death, restores your health to 35%. and grants +255 All Resist to all party members while it is active. The shadow only lasts 15 seconds. | 用冰冷技能傷害敵人時,有50%的機率凍結他們,並使其受到傷害提升20% Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. | ||||
1級升級功能固定提升5屬 | |||||||
28000-30000中擊生命回復(+Life per Hit) | |||||||
20-25%精英傷害(Increases damage against elites by 20-25%) | |||||||
38000-40000荊棘傷害(+Thorns Damage) | |||||||
130-150%暴擊傷害(Critical Hit Damage Increased by 130-150%) | |||||||
270-300點額外傷害(+Damage) | |||||||
2級升級時隨機一屬性 | |||||||
30-50%菁英傷害(ED) (+30-50% Damage) | |||||||
12-15%攻速(Increases Attack Speed By 12-15%) | |||||||
8-10%暴擊機率(Critical Hit Chance Increased by 8-10%) | |||||||
50-75元素傷害(物理Physical 火焰Fire 冰霜Cold 閃電Lightning 奧術Arcane 神聖Holy 毒素Poison) |
BUG修復
1、修復了25碼致命一擊傷害超出預期的BUG。
2、修復了致命一擊觸發不連貫的BUG。
3、修復了致命一擊與斷離聯動的BUG。
4、現在只有人物本身的攻擊可以觸發致命一擊。
外觀
如畫面中所示 , 上方的裝備都是 萬惡之源 ,總共有 3 種 可以裝在頭盔上,下方的裝備都是 惡魔之王 總共有四種 可以裝在武器上.中間看起來火龍果就是 地獄熔爐之燼 可以用來升級 萬惡之源 以及 惡魔之王,
當大家拿到 萬惡之源 及 惡魔之王 的時候,都是沒有等級的,如畫面中所示 沒有等級的狀況下,也不會有屬性出現,這時候 可以利用 地獄熔爐之燼 來升級, 那升到兩級之後呢,
所有屬性都會出現,但是這些屬性看起來是隨機出現的,那不管 萬惡之源 惡魔之王 最高都只能升到第三級,所以如果要省 地獄熔爐之燼 的材料,可以先升兩級,確認屬性是你要的,再升第三級
那以惡魔之王的屬性來看 如畫面中所示,左邊第一顆 和中間 那一顆比起來 差異就是左邊有 + 35 % 傷害,但中間則是 + 69%的神聖傷害.右邊則是 + 7% 爆級機率,其他的屬性都相同只是數值會隨機出,也就是說左邊和右邊這兩顆比較通用,中間那顆則比較適用於神聖傷害的流派,並且屬性傷害比較高.
那在萬惡之源的部分,如畫面所示,左邊第一顆有 護甲值,中間有力量屬性,右邊那顆則有智力屬性,其他部分的屬性也是相同,但數值不同,那根據西瓜測試的結果,沒有那一種 萬惡之源 會固定出主要屬性,比如說藍色的不一定出智力主屬性,也出過敏捷主屬性
紅色的還會出遠程或近戰減傷的屬性.目前因數量不夠,規則尚未找出來,後續大家玩的時候可以慢慢找出規則.並根據自己職業及流派的需求 來農出所需要的屬性.